fika: (Default)
pint-sized troublemaker. ([personal profile] fika) wrote2020-09-27 01:58 pm

the village | app


PLAYER INFO

Name: Nav
Age: 27
Contact: [plurk.com profile] berezka // disco oceanith#9196


CHARACTER INFO

Character Name: Five Hargreeves
Canon: The Umbrella Academy
Canon Point: S2, as they jump back to 2019
Appearance: x. a fastidious kid; he has an umbrella tattoo on his left wrist.
Age: 58 in a 14 year old body, because time travel is weird.

Character snapshot: Five Hargreeves is one of the 7 adoptive of eccentric billionaire Reginald Hargreeves. Taught to be a superhero first, and time assassin second, Five has been very strongly defined by the traumas and experiences of his life. After a time-travel venture gone wrong, he inadvertently stranded himself in the apocalyptic future for years before being recruited by time-controlling agency as an assassin in an attempt to get back to his family and prevent the apocalypse that kills them. So, ultimately, Five is a cynical old man trapped in the body of a feral thirteen/fourteen year old, with a bad attitude and a caffeine addiction. He's lethal and pragmatic and terribly efficient; but with that, he's terrible at expressing his emotions, at acknowledging his traumas and readjusting to a life away from the solitude of the apocalypse and the clutches of the Commission. Ultimately, Five Hargreeves is complicated, detached, and would stop at nothing to ensure his family is safe. They are his heart.

World description: It's a modern-adjacent world, where everything is mostly the same as our 2019 was, with the addition of unexplained phenomena of superpowers, a time-travelling commission of assassins tasked with making sure the timeline stays the way it should, and a very briefly touched upon existence of aliens (brief, and never discussed except from what we are quickly shown). Technology is a bit more old-fashioned and stylized, as are the cars, but equivalent for the most part. the Umbrella Academy was formed and revealed early on as an independent agency meant to safeguard the world from threats, but were shown to be the only powered people in the public eye. That we know of, anyway.

History: Five was born on October 1st, 1989, as one of 43 babies to mothers who weren't pregnant the day before. One of the 7 adopted by Reginald Hargreeves, he was trained as a soldier and hero. At thirteen, he tried time traveling and wound up trapping himself in the apocalypse with nothing but an end-date to the world, his siblings' corpses, and the determination to find a way back, clinging to a single clue. He was stranded there for 45 years, growing up fending for himself - so much so, he developed an imaginary relationship with a half-broken mannequin he called Dolores. Later, he was recruited by the Commission as an assassin, contractually staying with them for 5 years in exchange to get back to his family. He broken the contract early, time travelled back to 2019, and did all he could to prevent the apocalypse. Ultimately, he failed, and had to teleport his family away, stranding them individually in 1960s Texas. Appearing 3 years later than everyone else, he discovers that Doomsday has followed them back. It launched him into trying to group up his family enough to stop it all again, while simultaneously trying to fight off a fairly pissed-off former employer known as The Handler and her machinations, leading him to do terrible things for the sake of keeping his family safe. Ultimately, they were successful in preventing the end of the world, to a point. ( as this is a whirlwind summary of the events of season 1 and 2, here is additional info, just in case!)

What are your character’s mental/emotional strengths? Five is pragmatic, able to disregard his own emotions for the sake of the tasks at hand. He's able to compartmentalize, and to keep focused. His cynicism keeps him grounded, after a fashion. He's clever, a strategist. In times of duress, the ability to break away from your emotions can be lifesaving.

What are your character’s mental/emotional weaknesses? His coping mechanisms are terrible, with the chance that all his traumas and fears will catch up to him at any given second. He becomes rather unpredictable when it comes to his family - and they are, ultimately, his biggest weakness. Physically, mentally, and emotionally. Though deeper down, I think Five is also quite prideful, which can be seen as a weakness - after all, his dad telling him not to time travel was the reason he did, and got himself stuck in the future for so long. It's difficult for him to admit when he's wrong.

What events or circumstances in your character’s past have impacted them the most? Being stranded in a post-apocalyptic future for 45 years absolutely impacted and shaped him. 45 years alone, with an imaginary relationship as the only thing keeping him marginally sane. Next, working as an assassin - a task he clearly highlighted as hating, despite not verbally admitting it. He was doing it for his family, but it defined him. And lastly, seeing his family dead in the futures that didn't happen. The memories make him desperate, and scared, even if the latter emotion is not shown on the surface.

What impressions do others tend to have of your character and how do those impressions differ from who your character truly is? Others will perceive him as a standoffish, meticulous kid in schoolboy shorts, with a short temper and a bad mouth, who speaks strangely like an adult. And honestly, it wouldn't be a completely wrong impression, as Five is a lot of those things and more. But others don't tend to see are his vulnerabilities, or that he really is just a sad person who grew up and who didn't, missing and loving his family very much. Underneath the callousness and the dead-eyed pragmatism, he's still very much a human.

What motivates your character? At the risk of sounding like a broken record, his main motivation is his family's safety, always. Taking that out of the picture, his second motivations would still be survival, and hearkening more to his roots, the safety of others. He was taught to be a hero first, and ultimately, I don't think he likes to see others hurt. His detachment has certainly conditioned him to barely blink when others die, and his unresolved trauma of the apocalypse (and seeing his family's demise on several occasions) has fed into a certain level of apathy, but he still doesn't like it. SO, without his family around him, he'd likely try to keep others safe, while also watching out for his own neck a little bit more than if his family was, in fact, around.

How does your character handle crisis or adversity? Head-on. Out of any flight or fight response, his instinct is certainly fight. It's looking for a solution with hardened pragmatism. He isn't the sort to sit down and be upset (perhaps privately) and performs much better in action and under stress. He's quick on his toes, and calculating and just reckless enough.

Skills, abilities, and physical weaknesses:
Teleportation: Five can teleport through short or long distances, though it is not a limitless ability.
Time Manipulation Five is able to open up temporal rifts that bring him - and others - through time. Long time spans and distances are already shown to be extremely unpredictable. He, recently, is able to turn time back by a couple of minutes.
Combatant: His training as a kid, and then as a Commission contractor has made him one of the most lethal assassins that agency has seen. He's efficient, deadly, and is able to make most items into a weapon.
Other: Five has been trained in tactics, strategy and was taught many languages. He's well-read, with a strategic, calculating mind.
Power Nerf: This will closely keep to in-canon, but Five has limits on his teleportation already, and they will be exacerbated here. He will get tired after a prolonged use of his blink/teleport ability, and it will take less for him to be tired out in game. He will need to 'recharge' more often - sometimes that comes in taking a rest, and sometimes it comes in consuming sweets and caffeine. His Time Travel ability will be reduced to only being able to travel back in time 2 minutes, and will take a considerable amount of his strength.
Inventory: nothing but his Umbrella Academy school uniform and a bad attitude; nothing else was on his person at the time.


HORROR INFO

What aspects of your character are you most interested in exploring in a horror setting? Five's survival ability. He's scrappy, and experienced, and it will be fun to thrown him out of the context of his own world, and into the unpredictability of a horror setting. It will be interesting to see what world details will unsettle him, piss him off, or drive him towards a more emotional state.

What is your character’s mental state upon entering the game? He will be, above all, absolutely livid. Prior to his arrival here, he and his family were all set to return to their time in 2019, from the shitshow they endured in the 1960s. Five is coming in absolutely exhausted, battlesore, and at his limits for what he can put up with. He's tired. He just helped stop an end of the world they cased, in a span of 2 long weeks. Shortly before, he murdered a full Board of Directors in exchange for a possible ticket home that failed. He saw his family gunned down, almost died himself, and turned back time just enough to make sure that future never happened. But with a capacity to keep going, if only out of spite. The fact that success was so close will drive him up the wall with anger.

What unsettles and frightens your character? What sort of encounters would chip away at your character’s psychological stability? Again, the loss of his family. Failing to prevent the end of the world, with them in it. Failing to go back to ensure their safety. Anything that implies his ability to return is compromised (so the nerf to his powers will definitely push at that). He's frightened of failure, and of being left completely alone with no ability to do anything about it.

What horrifying events or genre elements would you like to see utilized in the game? I'm a big fan of psychological horror - something that tricks the mind. What's real? What's fake? Coupled with puzzle solving, and consequences of failure. I think one of my personal horror favourites is Silent Hill - it had combined monster fighting, psychological horror and puzzle game elements perfectly, and I always fancied seeing some of those ideas in horror rp games more!


SAMPLES

Test Drive: post!
Log Sample: one
Log Sample: two ( if this one is too old a source, let me know and i will update! )


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